Additions
- Added more music to the game
- Can now split stacks of items in inventory
- Can now organize inventories
- Holding shift and crafting an item will now continue crafting items of the same type
- Players will now automatically continue to gather foliage
- Bleeding now deals damage, don't forget to use a bandage!
- Some animals are now weak to certain damage types
- Buildings are now weak to blunt damage
- New Animated Title Screen
- Water Reflections
- New Waterfall visual
- Clothing Dying added
- Resource Gathered animation
- Shallow water which can be walked through
- Expanded the skinning system [Karoth]
- Expanded on player death and afterlife
- Added random encounters while performing actions
Fixes
- Character creation now prompts the player to use spacebar to continue when needed
- Overhauled equipment and item handling internally
- Burners no longer glitch out [Meachie]
- Fixed Bandage sprite
- UI Layering Fixed and touched up
- Optimizations to map generation
- Dungeons now reset after all players in it have died
- The Wave effect of water no longer shifts when the player moves
- Optimized world startup time
- Removed the buggy Knockout's from combat, may add them back later
- Made the first dungeon smaller and easier
- Crafting Stations no longer get bugged if you cancel crafting at them