Thank you for your interest in helping to spread the word about Hazordhu!
On this page you will find information about the game, the developer and contributors, where we've come from and where we hope to go in the future. For any additional information or to request that anything be added to this page for convenience, please reach out to us using the contact information provided.
What is Hazordhu?
Delve into the low-fantasy medieval lands of Hazordhu, where you will explore a vast open world full of dangers and wonders where every building and every item is player-made, and the online world changes based on your actions.
Begin as a humble nobody, and develop your skills to become whatever you wish to be!
Play online on an Official Server, or host your own Community Server for anyone to join!
Explore a massive, open world full of unique creatures and dangerous enemies
Survive against the growing threats of the wilderness and other players
Thrive and grow your base into a flourishing settlement
Live your fantasy life with tools and skills specifically tailored to an immersive roleplay experience
Hundreds of unique items and buildings to craft
Hunt, gather, build and grow your way from surviving to thriving
9 Distinct skills to develop and grow
Community driven development, including the original soundtrack and artwork
Pricing & Platform
Hazordhu will initially be released on Steam under Early Access.
Release Date: March 26, 2021
Pricing: $5.99 USD (40% off full release price)
Available Platforms: PC (Windows)
Available on: Steam
Why Early Access?
As a one-man team working hard to bring Hazordhu to as many people as I can, Early Access gives me the priviledge to work on the game full time while being able to involve the community in development in a way that isn't possible once the game ships.
Hazordhu will remain in Early Access for approximately 6 months as final features are added and tested and more content is loaded into the game.
The full version of the game aims to take the open-world sandbox concept and expand upon it to feature more in-depth skills, more causal elements, a central episodic storyline and a more detailed world to explore
The Early Access version is fully playable, and while some new features and systems may be added during Early Access, the public version will not serve as a primary test bed for new features. Newer versions will be uploaded after the test cycle has concluded and new elements are considered stable.
The game has been driven by community involvement since the beginning. As a developer, I am active on all of the communications platforms for the game and engage with members of the community almost every day. Community is Everything for Hazordhu.
A Dreamer from the Canadian Prairies
My name is Jesse Woodland, I go by the alias "F0lak" online, and I'm a young game developer from the wide open fields of Alberta, Canada. I've spent the last decade of my life cooking professionally across the country and in light of the covid-19 pandemic I turned my attention back to my passion project from my younger days: Hazordhu. I've spent the better part of the last year tuning the game that was originally released on a small community website called BYOND nearly 15 years ago and have been polishing it up for an Early Access release on Steam this coming March, in order to celebrate it's 15th birthday. I truly hope that this small game will be able to attract enough attention for me to be able to step away from the kitchen life, and be able to create a home-based career for myself that will allow me to spend more time with my family, and continue to create and share happiness and memories with the world around me.
Community is Everything for Hazordhu
Hazordhu wouldn't be possible at all without the continued support of the community that has gathered around it over the last 15 years. Everything from community contributions, patreon support and just simply being there and being a part of the community has helped to keep me motivated and kept the game growing and unique. Here is a non-exhaustive list of the people who have made the biggest impact not only for Hazordhu, but to me personally as well as I've gone on this crazy adventure!
Game Design & Programming
Jesse "F0lak" Woodland
Main Theme Composed by
OST Composed by
Pixel Art & Graphic Design
A Very Special Thanks